💰 Pogue Robbery Script for RedM
The Pogue Robbery Script introduces immersive robbery mechanics for your RedM server, enabling players to engage in dynamic heists at banks and general stores.
Last updated
The Pogue Robbery Script introduces immersive robbery mechanics for your RedM server, enabling players to engage in dynamic heists at banks and general stores.
Last updated
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This script allows players to perform store and bank robberies by interacting with NPCs at designated locations. Each robbery scenario is governed by specific mechanics such as required items, police presence checks, and cooldowns to maintain balance and immersion.
Players can initiate bank robberies by interacting with NPCs at bank locations.
Requirements: Players need a dynamite in their inventory (added via SQL to the items
table).
Execution: After meeting the police presence requirement, players can detonate the vault and receive configurable rewards.
Players can rob general stores by interacting with NPCs stationed at store locations.
Requirements: Players need a lockpick in their inventory (added via SQL to the items
table).
Cooldown System: A configurable cooldown prevents repeated robberies at the same location.
Configurable minimum police presence:
Stores: Requires at least one police player (Config.MinPolice
).
Banks: Requires at least one police player (Config.MinBankPolice
).
If the requirements are not met, the robbery cannot proceed, and players receive a notification.
Police are notified when a robbery is initiated, including details and coordinates.
Configurable alert timers ensure timely police responses (Config.Policealert
).
Rewards are customizable for both store and bank robberies:
Store Rewards: Defined in Config.StoreItems
.
Bank Rewards: Defined in Config.BankItems
.
Prevent abuse with configurable cooldown timers for each robbery type (Config.robberyCooldown
).
Place the Pogue_Robbery folder into your server's resources directory.
Add the script to your server.cfg
file:
Run the following SQL commands to add the required items to the items
table:
Edit the config.lua
file to customize the following options:
NPC Locations:
Cooldown Timers:
Rewards:
Police Requirements:
Copy the images for lockpick and dynamite into your vorp_inventory/html/img/items
directory.
VORP Core Framework: Ensure vorp_core
is installed and functional.
VORP Inventory: Required for inventory management.
oxmysql: Required for database integration.
Players approach a general store NPC and initiate a robbery.
Requirement: A lockpick is required in the player's inventory.
Reward: Configured items (e.g., goldbar
or diamond
) are added to the player's inventory upon success.
Players initiate a bank robbery by interacting with a bank location.
Requirement: A dynamite is required to blow open the vault.
Reward: Larger rewards, such as multiple goldbars
or diamonds
, are provided.
Robberies cannot proceed without the minimum required police presence.
Notifications are sent to all police players when a robbery begins, ensuring timely responses.
Robbery cooldowns prevent spamming. Players must wait until the timer resets to attempt another robbery.
Customization:
Adjust NPC locations, rewards, cooldowns, and more in the config.lua
file.
Inventory Setup:
Ensure that lockpick and dynamite items are added to your inventory system.
Realism:
Police presence requirements enhance roleplay and ensure balanced gameplay.
Enjoy the Pogue Robbery Script and bring thrilling heist scenarios to your RedM server! 💰
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